「Unity/端末サイズ」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→縦ipad判定) |
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行39: | 行39: | ||
public static bool IsIPadDeviceAspect() { | public static bool IsIPadDeviceAspect() { | ||
float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 | float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 | ||
− | if (deviceAspect > 0.749f && deviceAspect < 0. | + | if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { |
return true; | return true; | ||
} | } |
2019年3月9日 (土) 04:08時点における版
サンプル
void Awake() { TermSize.orthographicSizeAuto(); }
TermSize.cs
public class TermSize { public static void orthographicSizeAuto () { // 縦画面 iPhone6 float developAspect = 750.0f / 1334.0f; // 横画面 iPhone6 // float developAspect = 1334.0f / 750.0f; float deviceAspect = (float)Screen.width / (float)Screen.height; float scale = deviceAspect / developAspect; Camera mainCamera = Camera.main; float deviceSize = mainCamera.orthographicSize; float deviceScale = 1.0f / scale; if (scale > 1) { Debug.Log("scale変更不要"); return; } mainCamera.orthographicSize = deviceSize * deviceScale; } }
参考:http://www.project-unknown.jp/entry/2017/01/05/212837
ipad判定
public static bool isIPad { get { return SystemInfo.deviceModel.Contains ("iPad"); } }
縦ipad判定
public static bool IsIPadDeviceAspect() { float deviceAspect = (float)Screen.width / (float)Screen.height; // 2048 / 2732 = 0.74963397 if (deviceAspect > 0.749f && deviceAspect <= 0.751f) { return true; } return false; }