「Unity/Firebase/CloudFunctions」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→サンプル) |
(→サンプル) |
||
行13: | 行13: | ||
==サンプル== | ==サンプル== | ||
− | + | ScoreEntry score = new ScoreEntry(); | |
− | AddEntry( | + | AddEntry(score); |
using System.Threading.Tasks; | using System.Threading.Tasks; | ||
− | class | + | class ScoreEntry { |
public string Name = "taro"; | public string Name = "taro"; | ||
public int Age = 100; | public int Age = 100; | ||
} | } | ||
− | async Task<object> AddEntryAsync( | + | async Task<object> AddEntryAsync(ScoreEntry score) |
{ | { | ||
object data = new Dictionary<object, object> | object data = new Dictionary<object, object> | ||
{ | { | ||
− | { "name", | + | { "name", score.Name }, |
− | { "age", | + | { "age", score.Age }, |
}; | }; | ||
return await functions.GetHttpsCallable("addEntry").CallAsync(data) | return await functions.GetHttpsCallable("addEntry").CallAsync(data) | ||
行34: | 行34: | ||
}); | }); | ||
} | } | ||
− | void AddEntry( | + | void AddEntry(ScoreEntry score) |
{ | { | ||
− | AddEntryAsync( | + | AddEntryAsync(score).ContinueWith(task => |
{ | { | ||
if (task.IsFaulted) | if (task.IsFaulted) |
2019年7月26日 (金) 22:28時点における版
準備
Gcp/Firebase/CloudFunctions [ショートカット]
import
FirebaseFunctions.unitypackage をunityのAssets/ImportPackage/CustomPackageからImportする
初期化
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.DefaultInstance;
東京リージョンの場合こちらを記述
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.GetInstance("asia-northeast1");
サンプル
ScoreEntry score = new ScoreEntry(); AddEntry(score);
using System.Threading.Tasks; class ScoreEntry { public string Name = "taro"; public int Age = 100; } async Task<object> AddEntryAsync(ScoreEntry score) { object data = new Dictionary<object, object> { { "name", score.Name }, { "age", score.Age }, }; return await functions.GetHttpsCallable("addEntry").CallAsync(data) .ContinueWith(task => { return task.Result.Data; }); } void AddEntry(ScoreEntry score) { AddEntryAsync(score).ContinueWith(task => { if (task.IsFaulted) { // onError } else { // onComplete } }, TaskScheduler.FromCurrentSynchronizationContext()); }
firebaseのサーバー側変更
functions.https.onCall を使ってシリアル&認証トークンで接続するようにする
const functions = require('firebase-functions'); const admin = require('firebase-admin'); admin.initializeApp(); exports.addEntry = functions .region('asia-northeast1') .https.onCall((data, context) => { const entry = { name : data.name, point : data.point }; return admin.firestore().collection('entries') .add(entry) .then((snapshot) => { return 'OK'; }); }); // トップcount件のEntryを取得 exports.getTopEntries = functions .region('asia-northeast1') .https.onCall((data, context) => { const count = data.count; return admin.firestore().collection('entries') .orderBy('point', 'desc') .limit(count) .get() .then((qSnapshot) => { return { entries : qSnapshot.docs.map(x => x.data()) }; }); });
参考
https://firebase.google.com/docs/functions/callable?hl=ja
https://devlog.hassaku.blue/2019/03/unity-firebase-firebase.html
https://firebase.google.com/docs/reference/unity/class/firebase/functions/firebase-functions