「Unity/Firebase/CloudFunctions」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→firebaseのサーバー側変更) |
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行90: | 行90: | ||
}); | }); | ||
− | + | [Serializable] | |
− | + | class ResData | |
− | + | ||
− | + | ||
− | + | ||
{ | { | ||
− | + | public string status = "ok"; | |
− | + | public string notice = ""; | |
− | + | public List<ResUser> users; | |
− | + | } | |
− | + | [Serializable] | |
− | + | class ResUser | |
− | + | { | |
− | + | public int point = 0; | |
− | + | public string name = ""; | |
− | + | } | |
− | + | void GetTopEntries() | |
− | + | { | |
− | }); | + | GetTopEntriesAsync().ContinueWith(task => |
+ | { | ||
+ | if (task.IsFaulted) | ||
+ | { | ||
+ | // onError | ||
+ | } | ||
+ | else | ||
+ | { | ||
+ | // onComplete | ||
+ | string json = task.Result.ToString(); | ||
+ | Debug.Log("json=" + json); | ||
+ | ResData resData = JsonUtility.FromJson<ResData>(json); | ||
+ | Debug.Log("status=" + resData.status); | ||
+ | Debug.Log("notice=" + resData.notice); | ||
+ | foreach (ResUser user in resData.users) | ||
+ | { | ||
+ | Debug.Log("user.name=" + user.name); | ||
+ | Debug.Log("user.point=" + user.point); | ||
+ | } | ||
+ | } | ||
+ | }, TaskScheduler.FromCurrentSynchronizationContext()); | ||
+ | } | ||
</pre> | </pre> | ||
2019年8月7日 (水) 01:13時点における版
準備
Gcp/Firebase/CloudFunctions [ショートカット]
import
FirebaseFunctions.unitypackage をunityのAssets/ImportPackage/CustomPackageからImportする
初期化
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.DefaultInstance;
東京リージョンの場合こちらを記述
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.GetInstance("asia-northeast1");
サンプル
ScoreEntry score = new ScoreEntry(); AddEntry(score);
using System.Threading.Tasks; class ScoreEntry { public string Name = "taro"; public int Age = 100; } async Task<object> AddEntryAsync(ScoreEntry score) { object data = new Dictionary<object, object> { { "name", score.Name }, { "age", score.Age }, }; return await functions.GetHttpsCallable("addEntry").CallAsync(data) .ContinueWith(task => { return task.Result.Data; }); } void AddEntry(ScoreEntry score) { AddEntryAsync(score).ContinueWith(task => { if (task.IsFaulted) { // onError } else { // onComplete Debug.Log("task.Result=" + task.Result); // OK } }, TaskScheduler.FromCurrentSynchronizationContext()); }
firebaseのサーバー側変更
functions.https.onCall を使ってシリアル&認証トークンで接続するようにする
const functions = require('firebase-functions'); const admin = require('firebase-admin'); admin.initializeApp(); // 追加 exports.addEntry = functions .region('asia-northeast1') .https.onCall((data, context) => { const entry = { name : data.name, point : data.point }; return admin.firestore().collection('entries') .add(entry) .then((snapshot) => { return 'OK'; }); }); // 更新 exports.replaceEntry = functions .region('asia-northeast1') .https.onCall((data, context) => { const entry = { name : data.name, point : data.point }; return admin.firestore().collection('entries') .doc("ID1").set(entry) .then((snapshot) => { return 'OK'; }); }); [Serializable] class ResData { public string status = "ok"; public string notice = ""; public List<ResUser> users; } [Serializable] class ResUser { public int point = 0; public string name = ""; } void GetTopEntries() { GetTopEntriesAsync().ContinueWith(task => { if (task.IsFaulted) { // onError } else { // onComplete string json = task.Result.ToString(); Debug.Log("json=" + json); ResData resData = JsonUtility.FromJson<ResData>(json); Debug.Log("status=" + resData.status); Debug.Log("notice=" + resData.notice); foreach (ResUser user in resData.users) { Debug.Log("user.name=" + user.name); Debug.Log("user.point=" + user.point); } } }, TaskScheduler.FromCurrentSynchronizationContext()); }
参考
https://firebase.google.com/docs/functions/callable?hl=ja
https://devlog.hassaku.blue/2019/03/unity-firebase-firebase.html
https://firebase.google.com/docs/reference/unity/class/firebase/functions/firebase-functions