「Unity/UIImage」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→幅修正) |
(→UiImage複製して配置) |
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行8: | 行8: | ||
*NewImageが新しくできるImage | *NewImageが新しくできるImage | ||
<pre> | <pre> | ||
− | + | GameObject canvas = GameObject.Find("Canvas"); | |
− | + | GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage"); | |
− | + | GameObject newImage = new GameObject("NewImage"); | |
− | + | newImage.transform.SetParent(canvas.transform, false); | |
− | + | newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex()); | |
− | + | RectTransform baseTransform = copySourceImage.transform as RectTransform; | |
− | + | RectTransform rectTransform = newImage.AddComponent<RectTransform>(); | |
− | + | rectTransform.anchorMax = baseTransform.anchorMax; | |
− | + | rectTransform.anchorMin = baseTransform.anchorMin; | |
− | + | rectTransform.anchoredPosition = baseTransform.anchoredPosition; | |
− | + | rectTransform.sizeDelta = baseTransform.sizeDelta; | |
− | + | rectTransform.localScale = baseTransform.localScale; | |
− | + | rectTransform.localPosition = baseTransform.localPosition; | |
− | + | rectTransform.localRotation = baseTransform.localRotation; | |
− | + | Image img = newImage.AddComponent<Image>(); | |
− | + | img.sprite = copySourceImage.GetComponent<Image>().sprite; | |
</pre> | </pre> | ||
参考:https://teratail.com/questions/42899 | 参考:https://teratail.com/questions/42899 |
2020年5月15日 (金) 18:07時点における版
幅修正
GameObject graph = GameObject.Find("/Canvas/Graph"); RectTransform textRect = graph.GetComponent<RectTransform>(); textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);
UiImage複製して配置
- Canvas/CopySourceImageにコピー元Image設置
- NewImageが新しくできるImage
GameObject canvas = GameObject.Find("Canvas"); GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage"); GameObject newImage = new GameObject("NewImage"); newImage.transform.SetParent(canvas.transform, false); newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex()); RectTransform baseTransform = copySourceImage.transform as RectTransform; RectTransform rectTransform = newImage.AddComponent<RectTransform>(); rectTransform.anchorMax = baseTransform.anchorMax; rectTransform.anchorMin = baseTransform.anchorMin; rectTransform.anchoredPosition = baseTransform.anchoredPosition; rectTransform.sizeDelta = baseTransform.sizeDelta; rectTransform.localScale = baseTransform.localScale; rectTransform.localPosition = baseTransform.localPosition; rectTransform.localRotation = baseTransform.localRotation; Image img = newImage.AddComponent<Image>(); img.sprite = copySourceImage.GetComponent<Image>().sprite;