「Unity/UIImage」の版間の差分
提供: 初心者エンジニアの簡易メモ
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outline.effectColor = new Color(1, 0f, 0f, 1f); | outline.effectColor = new Color(1, 0f, 0f, 1f); | ||
</pre> | </pre> | ||
+ | |||
+ | どこか一辺だけの場合は、以下参照すればできるかも。http://aktaat.hatenablog.com/entry/2016/10/30/085534 |
2020年11月5日 (木) 17:46時点における版
幅修正
GameObject graph = GameObject.Find("/Canvas/Graph"); RectTransform textRect = graph.GetComponent<RectTransform>(); textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);
幅と高さ
float width = gameObject.GetComponent<RectTransform>().sizeDelta.x; // 幅 float height = gameObject.GetComponent<RectTransform>().sizeDelta.y; // 高さ
UiImage複製して配置
- Canvas/CopySourceImageにコピー元Image設置
- NewImageが新しくできるImage
GameObject canvas = GameObject.Find("Canvas"); GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage"); GameObject newImage = new GameObject("NewImage"); newImage.transform.SetParent(canvas.transform, false); newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex()); RectTransform baseTransform = copySourceImage.transform as RectTransform; RectTransform rectTransform = newImage.AddComponent<RectTransform>(); rectTransform.anchorMax = baseTransform.anchorMax; rectTransform.anchorMin = baseTransform.anchorMin; rectTransform.anchoredPosition = baseTransform.anchoredPosition; rectTransform.sizeDelta = baseTransform.sizeDelta; rectTransform.localScale = baseTransform.localScale; rectTransform.localPosition = baseTransform.localPosition; rectTransform.localRotation = baseTransform.localRotation; Image img = newImage.AddComponent<Image>(); img.sprite = copySourceImage.GetComponent<Image>().sprite;
参考:https://teratail.com/questions/42899
枠を追加
Outline outline =imageObj.AddComponent<Outline>(); outline.effectColor = new Color(1, 0f, 0f, 1f);
どこか一辺だけの場合は、以下参照すればできるかも。http://aktaat.hatenablog.com/entry/2016/10/30/085534