「Unity/3d/3dから2dの座標変換」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→3dから2dの座標変換のサンプル) |
(→3dから2dの座標変換のサンプル) |
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行39: | 行39: | ||
void LabelCall() { | void LabelCall() { | ||
Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); | Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); | ||
− | GameObject | + | GameObject enemy = GameObject.Find("EnemyObject"); |
GameObject obj = GameObject.Find("LabelText"); | GameObject obj = GameObject.Find("LabelText"); | ||
LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); | LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); | ||
labelPosition.mainCamera = camera; | labelPosition.mainCamera = camera; | ||
labelPosition.uiCamera = camera; | labelPosition.uiCamera = camera; | ||
− | labelPosition.cube = | + | labelPosition.cube = enemy; |
labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); | labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); | ||
} | } | ||
</pre> | </pre> | ||
参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510 | 参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510 |
2021年2月24日 (水) 05:45時点における版
3dから2dの座標変換のサンプル
LabelTextのGameObjectに以下csをAddComponentsする。
LabelPosition.cs
using UnityEngine; public class LabelPosition : MonoBehaviour { [SerializeField] public Camera mainCamera, uiCamera; [SerializeField] public GameObject cube; [SerializeField] public Canvas canvas; void Update() { var pos = Vector2.zero; var worldCamera = mainCamera; var canvasRect = canvas.GetComponent<RectTransform>(); Vector3 position = new Vector3( cube.transform.position.x, cube.transform.position.y + 1f, cube.transform.position.z ); var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos); this.GetComponent<RectTransform>().localPosition = pos; } }
呼び出し方サンプル
Example.cs
void LabelCall() { Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); GameObject enemy = GameObject.Find("EnemyObject"); GameObject obj = GameObject.Find("LabelText"); LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); labelPosition.mainCamera = camera; labelPosition.uiCamera = camera; labelPosition.cube = enemy; labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); }