「Unity/Addressable」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→Addressableの再生成) |
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行6: | 行6: | ||
#Window/Asset Management/Addressables/Groups | #Window/Asset Management/Addressables/Groups | ||
#Build/New Build/Default Build Script | #Build/New Build/Default Build Script | ||
+ | |||
+ | ==AddressablesのRemoteLoadPathの変更 | ||
+ | #Window/Asset Management/Addressables/Groups | ||
+ | #Profile:WebGLを選択 | ||
+ | #ManageProfiles | ||
+ | #RemoteLoadPathを変更する | ||
+ | |||
+ | https://qiita.com/tetr4lab/items/1b26755089820b041b4f | ||
==参考== | ==参考== | ||
https://light11.hatenadiary.com/entry/2020/07/29/202755 | https://light11.hatenadiary.com/entry/2020/07/29/202755 |
2021年7月14日 (水) 20:42時点における版
Addressableの削除
- Window/Asset Management/Addressables/Groups
- Build/CleanBuild/AllとContent BuildersとBuild Pipeline Cache
Addressableの再生成
- Window/Asset Management/Addressables/Groups
- Build/New Build/Default Build Script
==AddressablesのRemoteLoadPathの変更
- Window/Asset Management/Addressables/Groups
- Profile:WebGLを選択
- ManageProfiles
- RemoteLoadPathを変更する
https://qiita.com/tetr4lab/items/1b26755089820b041b4f