「Unity/3d/2点間角度」の版間の差分
提供: 初心者エンジニアの簡易メモ
行5: | 行5: | ||
参考:https://www.create-forever.games/distance-rotation-quaternion/ | 参考:https://www.create-forever.games/distance-rotation-quaternion/ | ||
+ | |||
+ | ==角度を上書き== | ||
+ | xとzを0に | ||
+ | <pre> | ||
+ | var quaternion = Quaternion.LookRotation(target.position - player.position); | ||
+ | target.transform.localRotation = quaternion; | ||
+ | target.transform.localRotation = new Quaternion(0f, target.transform.localRotation.y, 0f, target.transform.localRotation.w); | ||
+ | </pre> |
2022年9月12日 (月) 16:55時点における版
var quaternion = Quaternion.LookRotation(target.position - player.position); target.transform.localRotation = quaternion;
参考:https://www.create-forever.games/distance-rotation-quaternion/
角度を上書き
xとzを0に
var quaternion = Quaternion.LookRotation(target.position - player.position); target.transform.localRotation = quaternion; target.transform.localRotation = new Quaternion(0f, target.transform.localRotation.y, 0f, target.transform.localRotation.w);