「Unity/おすすめアセット/MySynthesizer」の版間の差分
提供: 初心者エンジニアの簡易メモ
行1: | 行1: | ||
+ | (iPhoneで確認したら、音が出るまでに、0.1秒ぐらいラグがある) | ||
+ | |||
==単音を出す方法== | ==単音を出す方法== | ||
#適当なGameObjectを作成し、MySyntheStationを設置 | #適当なGameObjectを作成し、MySyntheStationを設置 |
2023年2月12日 (日) 17:17時点における版
(iPhoneで確認したら、音が出るまでに、0.1秒ぐらいラグがある)
単音を出す方法
- 適当なGameObjectを作成し、MySyntheStationを設置
- 以下Keyboard.csをカスタマイズしたOneSound.csを作成
呼び出し側
MySpace.Sample.OneSound oneSound = GameObject.Find("MySyntheStation").GetComponent<MySpace.Sample.OneSound>(); oneSound.KeyDown(int.Parse(keyNo));
ライブラリ側
using UnityEngine; using UnityEngine.UI; using MySpace; namespace MySpace.Sample { public class OneSound : MonoBehaviour { private MySyntheStation syntheStation = null; [SerializeField] private KeyProperty blackKey = null; [SerializeField] private KeyProperty whiteKey = null; [SerializeField] private int baseNote = 60; [SerializeField] private Button execButton; public int BaseNote { get { return baseNote; } set { baseNote = value; } } public int PortNo { get; set; } public int ChNo { get; set; } private int numKeys; private int vel = 100; private int vol = 100; private Text position; private int[] keyState; private void OnKeyDown(int index) { //UnityEngine.Debug.Log("key dw:" + (baseNote + index)); var nn = BaseNote + index; keyState[index] = nn; Debug.Log("OnKeyDownEvent nn=" + nn); syntheStation.Synthesizers[PortNo].Channel[ChNo].NoteOn((byte)nn, (byte)vel); } private void OnKeyUp(int index) { //UnityEngine.Debug.Log("key up:" + (baseNote + index)); var nn = keyState[index]; if (nn < 0) { return; } syntheStation.Synthesizers[PortNo].Channel[ChNo].NoteOff((byte)nn); } private void LShift() { if (BaseNote - 12 >= 0) { BaseNote -= 12; position.text = "^C" + (BaseNote / 12 - 2 + 1); } } private void RShift() { if (BaseNote + numKeys + 12 <= 128) { BaseNote += 12; position.text = "^C" + (BaseNote / 12 - 2 + 1); } } private void Awake() { syntheStation = GameObject.FindObjectOfType<MySyntheStation>(); //var p = GetComponent<RectTransform>(); //var r = whiteKey.GetComponent<RectTransform>(); //var width = r.rect.width; //var basePos = whiteKey.transform.localPosition; //int[] ofs = { 0, 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12 }; //numKeys = (int)((p.rect.width - (p.rect.width / 2 + (basePos.x - width / 2)) * 2) / width) * 12 / 7; //keyState = new int[numKeys]; //for (int i = 0; i < numKeys; i++) //{ // keyState[i] = -1; // int o = ofs[i % 12]; // if ((o & 1) != 0) // { // continue; // } // int index = i; // var key = Instantiate(whiteKey); // var pos = basePos; // var scl = whiteKey.transform.localScale; // var rot = whiteKey.transform.rotation; // pos.x += ((i / 12) * 14 + o) * (width / 2); // key.transform.SetParent(transform); // key.transform.localPosition = pos; // key.transform.localScale = scl; // key.transform.rotation = rot; // key.OnKeyDownEvent.AddListener(() => OnKeyDown(index)); // key.OnKeyUpEvent.AddListener(() => OnKeyUp(index)); //} //for (int i = 0; i < numKeys; i++) //{ // int o = ofs[i % 12]; // if ((o & 1) == 0) // { // continue; // } // int index = i; // var key = Instantiate(blackKey); // var pos = basePos; // var scl = blackKey.transform.localScale; // var rot = blackKey.transform.rotation; // pos.x += ((i / 12) * 14 + o) * (width / 2); // key.transform.SetParent(transform); // key.transform.localPosition = pos; // key.transform.localScale = scl; // key.transform.rotation = rot; // key.OnKeyDownEvent.AddListener(() => OnKeyDown(index)); // key.OnKeyUpEvent.AddListener(() => OnKeyUp(index)); //} //whiteKey.gameObject.SetActive(false); //blackKey.gameObject.SetActive(false); //position = transform.Find("Position").GetComponent<Text>(); //BaseNote -= BaseNote % 12; //position.text = "^C" + (BaseNote / 12 - 2 + 1); //var lshift = transform.Find("LShift").GetComponent<Button>(); //lshift.onClick.AddListener(LShift); //var rshift = transform.Find("RShift").GetComponent<Button>(); //rshift.onClick.AddListener(RShift); //var velocity = transform.Find("Velocity").GetComponent<Slider>(); //velocity.onValueChanged.AddListener((value) => //{ // vel = (int)value; // velocity.gameObject.transform.Find("Value").GetComponent<Text>().text = "" + vel; //}); //var volume = transform.Find("Volume").GetComponent<Slider>(); //volume.onValueChanged.AddListener((value) => //{ // vol = (int)value; // syntheStation.Synthesizers[PortNo].MasterVolume((byte)value); // volume.gameObject.transform.Find("Value").GetComponent<Text>().text = "" + (byte)value; //}); //var hold = transform.Find("Hold").GetComponent<KeyProperty>(); //hold.OnKeyDownEvent.AddListener(() => syntheStation.Synthesizers[PortNo].Channel[ChNo].Damper(+127)); //hold.OnKeyUpEvent.AddListener(() => syntheStation.Synthesizers[PortNo].Channel[ChNo].Damper(0)); //var damp = transform.Find("Damp").GetComponent<KeyProperty>(); //damp.OnKeyDownEvent.AddListener(() => syntheStation.Synthesizers[PortNo].Channel[ChNo].Damper(-127 + 256)); //damp.OnKeyUpEvent.AddListener(() => syntheStation.Synthesizers[PortNo].Channel[ChNo].Damper(0)); } int nn = 0; private void Start() { execButton.onClick.AddListener(() => { int index = 10; nn = BaseNote + index; // keyState[index] = nn; PortNo = 2; ChNo = 15; Debug.Log("OnKeyDownEvent nn=" + nn); Debug.Log("OnKeyDownEvent PortNo=" + PortNo); Debug.Log("OnKeyDownEvent ChNo=" + ChNo); Debug.Log("OnKeyDownEvent vel=" + vel); syntheStation.Synthesizers[PortNo].Channel[ChNo].NoteOn((byte)nn, (byte)vel); Invoke("Off", 0.1f); }); //var velocity = transform.Find("Velocity").GetComponent<Slider>(); //velocity.value = vel; //var volume = transform.Find("Volume").GetComponent<Slider>(); //volume.value = vol; } void Off() { syntheStation.Synthesizers[PortNo].Channel[ChNo].NoteOff((byte)nn); } private readonly KeyCode[] keys = new KeyCode[] { KeyCode.Z, KeyCode.S, KeyCode.X, KeyCode.D, KeyCode.C, KeyCode.V, KeyCode.G, KeyCode.B, KeyCode.H, KeyCode.N, KeyCode.J, KeyCode.M }; //private void Update() //{ // if (!GetComponentInParent<CanvasGroup>().interactable) // { // return; // } // if (Input.GetKeyDown(KeyCode.Escape)) // { // syntheStation.Synthesizers[PortNo].Channel[ChNo].AllSoundOff(); // } // if (Input.GetKeyDown(KeyCode.Comma)) // { // LShift(); // } // if (Input.GetKeyDown(KeyCode.Period)) // { // RShift(); // } // for (int i = 0; i < keys.Length; i++) // { // var key = keys[i]; // if (Input.GetKeyDown(key)) // { // OnKeyDown(i + 12); // } // if (Input.GetKeyUp(key)) // { // OnKeyUp(i + 12); // } // } //} } }
音色変更
ToneData変更は以下の通り
using MySpace; string toneData = "@ct8[0 0 0 [31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ] env[0 1 0 31 9 15 0 5] lfo[0 127 0 0 31 0 0 0 0]]"; var tp = new Synthesizer.MySynthesizerPM8.ToneParam(toneData); Synthesizer.MySynthesizerPM8.ToneParam param = (Synthesizer.MySynthesizerPM8.ToneParam)tp.Clone(); var ts = new Synthesizer.ToneSet(); ts.Add(param.Clone()); syntheStation.Synthesizers[PortNo].Channel[ChNo].ProgramChange(ts);