「Unity/UIImage/Texture」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→Textureコピー) |
(→Textureの値渡し) |
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行19: | 行19: | ||
</pre> | </pre> | ||
参考:https://qiita.com/UnityFoo/items/25b8304036e0a8ca7798 | 参考:https://qiita.com/UnityFoo/items/25b8304036e0a8ca7798 | ||
+ | |||
+ | ==Texture高速化== | ||
+ | 参考:https://baba-s.hatenablog.com/entry/2022/08/29/103639 |
2023年3月10日 (金) 03:56時点における版
Textureの値渡し
var tmpTexture = CopyTexture((Texture2D)texture); tmpTexture.Apply();
コピーロジック
public Texture2D CopyTexture(Texture2D source) { var texture = new Texture2D(source.width, source.height, TextureFormat.RGBA32, false); var renderTexture = new RenderTexture(texture.width, texture.height, 32); Graphics.Blit(source, renderTexture); RenderTexture.active = renderTexture; texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); RenderTexture.active = null; RenderTexture.DestroyImmediate(renderTexture); return texture; }
参考:https://qiita.com/UnityFoo/items/25b8304036e0a8ca7798