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「Unity/GoogleMobileAds/RewardedVideo古い」の版間の差分

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移動: 案内検索
(Admin がページ「Unity/GoogleMobileAds組込/RewardedVideo」を「Unity/GoogleMobileAds/RewardedVideo」に、リダイレクトを残さずに移動しました)
(サンプル再生方法)
行2: 行2:
 
以下を対応した後
 
以下を対応した後
  
[[unity/GoogleMobileAds組込/基本]] [ショートカット]
+
[[unity/GoogleMobileAds/基本]] [ショートカット]
  
 
以下公式の組み方を追加
 
以下公式の組み方を追加

2018年9月4日 (火) 16:24時点における版

サンプル再生方法

以下を対応した後

unity/GoogleMobileAds/基本 [ショートカット]

以下公式の組み方を追加

https://developers.google.com/admob/unity/rewarded-video

HandleRewardBasedVideoLoadedやEventArgsが読み込めない場合は、

using System;

を追加すれば直る

サンプルコード

  1. AssetsにCreate/C#でGoogleMobileAdsDemoScriptを追加し以下コード追加
  2. HierarchyにCanvasを追加し、Button追加で"ShowButton"を追加
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GoogleMobileAds.Api;
using System;
public class GoogleMobileAdsDemoScript : MonoBehaviour
{
   private RewardBasedVideoAd rewardBasedVideo;
   public void Start()
   {
       // Get singleton reward based video ad reference.
       this.rewardBasedVideo = RewardBasedVideoAd.Instance;
       // Called when an ad request has successfully loaded.
       rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
       // Called when an ad request failed to load.
       rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
       // Called when an ad is shown.
       rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
       // Called when the ad starts to play.
       rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
       // Called when the user should be rewarded for watching a video.
       rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
       // Called when the ad is closed.
       rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
       // Called when the ad click caused the user to leave the application.
       rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication;
       this.RequestRewardBasedVideo();
       GameObject.Find("ShowButton").GetComponent<Button>().onClick.AddListener(OnClickShow);
   }
   private void RequestRewardBasedVideo()
   {
#if UNITY_ANDROID
           string adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
           string adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
       string adUnitId = "unexpected_platform";
#endif
       // Create an empty ad request.
       AdRequest request = new AdRequest.Builder().Build();
       // Load the rewarded video ad with the request.
       this.rewardBasedVideo.LoadAd(request, adUnitId);
   }
   public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
   {
       MonoBehaviour.print("HandleRewardBasedVideoLoaded event received");
   }
   public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
   {
       MonoBehaviour.print(
           "HandleRewardBasedVideoFailedToLoad event received with message: "
                            + args.Message);
   }
   public void HandleRewardBasedVideoOpened(object sender, EventArgs args)
   {
       MonoBehaviour.print("HandleRewardBasedVideoOpened event received");
   }
   public void HandleRewardBasedVideoStarted(object sender, EventArgs args)
   {
       MonoBehaviour.print("HandleRewardBasedVideoStarted event received");
   }
   public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
   {
       MonoBehaviour.print("HandleRewardBasedVideoClosed event received");
   }
   public void HandleRewardBasedVideoRewarded(object sender, Reward args)
   {
       string type = args.Type;
       double amount = args.Amount;
       MonoBehaviour.print(
           "HandleRewardBasedVideoRewarded event received for "
                       + amount.ToString() + " " + type);
   }
   public void HandleRewardBasedVideoLeftApplication(object sender, EventArgs args)
   {
       MonoBehaviour.print("HandleRewardBasedVideoLeftApplication event received");
   }
   void OnClickShow()
   {
       if (rewardBasedVideo.IsLoaded())
       {
           rewardBasedVideo.Show();
       }
   }
}