「Unity/Firebase/CloudFunctions」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→サンプル) |
(→サンプル) |
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行65: | 行65: | ||
public int point = 0; | public int point = 0; | ||
public string name = ""; | public string name = ""; | ||
+ | } | ||
+ | async Task<object> GetTopEntriesAsync() | ||
+ | { | ||
+ | object data = new Dictionary<object, object> | ||
+ | { | ||
+ | { "count", 3 }, | ||
+ | }; | ||
+ | return await functions.GetHttpsCallable("getTopEntries").CallAsync(data) | ||
+ | .ContinueWith(task => | ||
+ | { | ||
+ | return task.Result.Data; | ||
+ | }); | ||
} | } | ||
void GetTopEntries() | void GetTopEntries() |
2019年8月7日 (水) 01:39時点における版
準備
Gcp/Firebase/CloudFunctions [ショートカット]
import
FirebaseFunctions.unitypackage をunityのAssets/ImportPackage/CustomPackageからImportする
初期化
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.DefaultInstance;
東京リージョンの場合こちらを記述
using Firebase.Functions; FirebaseFunctions functions = FirebaseFunctions.GetInstance("asia-northeast1");
サンプル
ScoreEntry score = new ScoreEntry(); AddEntry(score); GetTopEntries();
using System.Threading.Tasks; class ScoreEntry { public string Name = "taro"; public int Point = 100; } async Task<object> AddEntryAsync(ScoreEntry score) { object data = new Dictionary<object, object> { { "name", score.Name }, { "point", score.Point }, }; return await functions.GetHttpsCallable("addEntry").CallAsync(data) .ContinueWith(task => { return task.Result.Data; }); } void AddEntry(ScoreEntry score) { AddEntryAsync(score).ContinueWith(task => { if (task.IsFaulted) { // onError } else { // onComplete Debug.Log("task.Result=" + task.Result); // OK } }, TaskScheduler.FromCurrentSynchronizationContext()); } [Serializable] class ResData { public string status = "ok"; public string notice = ""; public List<ResUser> users; } [Serializable] class ResUser { public int point = 0; public string name = ""; } async Task<object> GetTopEntriesAsync() { object data = new Dictionary<object, object> { { "count", 3 }, }; return await functions.GetHttpsCallable("getTopEntries").CallAsync(data) .ContinueWith(task => { return task.Result.Data; }); } void GetTopEntries() { GetTopEntriesAsync().ContinueWith(task => { if (task.IsFaulted) { // onError } else { // onComplete string json = task.Result.ToString(); Debug.Log("json=" + json); ResData resData = JsonUtility.FromJson<ResData>(json); Debug.Log("status=" + resData.status); Debug.Log("notice=" + resData.notice); foreach (ResUser user in resData.users) { Debug.Log("user.name=" + user.name); Debug.Log("user.point=" + user.point); } } }, TaskScheduler.FromCurrentSynchronizationContext()); }
firebaseのサーバー側変更
functions.https.onCall を使ってシリアル&認証トークンで接続するようにする
const functions = require('firebase-functions'); const admin = require('firebase-admin'); admin.initializeApp(); // 追加 exports.addEntry = functions .region('asia-northeast1') .https.onCall((data, context) => { const entry = { name : data.name, point : data.point }; return admin.firestore().collection('entries') .add(entry) .then((snapshot) => { return 'OK'; }); }); // 更新 exports.replaceEntry = functions .region('asia-northeast1') .https.onCall((data, context) => { const entry = { name : data.name, point : data.point }; return admin.firestore().collection('entries') .doc("ID1").set(entry) .then((snapshot) => { return 'OK'; }); }); // トップcount件のEntryを取得 exports.getTopEntries = functions .region('asia-northeast1') .https.onCall((data, context) => { const count = data.count; return admin.firestore().collection('entries') .orderBy('point', 'desc') .limit(count) .get() .then((snapshot) => { var obj = { status: 'ok', notice: '', users: snapshot.docs.map(x => x.data()), } var json=JSON.stringify(obj); return json; }); });
参考
https://firebase.google.com/docs/functions/callable?hl=ja
https://devlog.hassaku.blue/2019/03/unity-firebase-firebase.html
https://firebase.google.com/docs/reference/unity/class/firebase/functions/firebase-functions