Unity/3d/3dから2dの座標変換
提供: 初心者エンジニアの簡易メモ
LabelPosition.cs
using UnityEngine; public class LabelPosition : MonoBehaviour { [SerializeField] public Camera mainCamera, uiCamera; [SerializeField] public GameObject cube; [SerializeField] public Canvas canvas; void Update() { var pos = Vector2.zero; var worldCamera = mainCamera; var canvasRect = canvas.GetComponent<RectTransform>(); Vector3 position = new Vector3( cube.transform.position.x, cube.transform.position.y + 1f, cube.transform.position.z ); var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos); this.GetComponent<RectTransform>().localPosition = pos; } }
呼び出し方サンプル
Example.cs
void LabelCall() { Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); GameObject zombie = GameObject.Find("Zombie" + wordcnt + "Object"); GameObject obj = GameObject.Find("NewText"); LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); labelPosition.mainCamera = camera; labelPosition.uiCamera = camera; labelPosition.cube = zombie; labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); }