Unity/3d/キャラクタ移動/前後回転
提供: 初心者エンジニアの簡易メモ
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterControl : MonoBehaviour { float x, z; float speed = 0.1f; float rotate_speed = 1f; GameObject cam; Quaternion cameraRot, characterRot; float Xsensityvity = 3f, Ysensityvity = 3f; bool cursorLock = true; float minX = -90f, maxX = 90f; void Start() { cam = GameObject.Find("Main Camera"); cameraRot = cam.transform.localRotation; characterRot = transform.localRotation; } void Update() { float xRot = Input.GetAxisRaw("Horizontal") * rotate_speed; characterRot *= Quaternion.Euler(0, xRot, 0); cameraRot = ClampRotation(cameraRot); transform.localRotation = characterRot; } private void FixedUpdate() { x = 0; z = Input.GetAxisRaw("Vertical") * speed; transform.position += cam.transform.forward * z + cam.transform.right * x; } public Quaternion ClampRotation(Quaternion q) { q.x /= q.w; q.y /= q.w; q.z /= q.w; q.w = 1f; float angleX = Mathf.Atan(q.x) * Mathf.Rad2Deg * 2f; angleX = Mathf.Clamp(angleX, minX, maxX); q.x = Mathf.Tan(angleX * Mathf.Deg2Rad * 0.5f); return q; } }