Cocos2dx/AndroidNative連携
提供: 初心者エンジニアの簡易メモ
サンプルコード
-Classes/NativeLauncher.h
#ifndef Helloworld_NativeLauncher_h #define Helloworld_NativeLauncher_h class NativeLauncher { public: static void launchNative(); }; #endif
-NativeLauncher.cpp
#include "NativeLauncher.h" #include <jni.h> #include "platform/android/jni/JniHelper.h" #define CLASS_NAME "org/cocos2dx/cpp/AppActivity" void NativeLauncher::launchNative() { cocos2d::JniMethodInfo t; if (cocos2d::JniHelper::getStaticMethodInfo(t, CLASS_NAME, "launchNative", "()V")) { t.env->CallStaticVoidMethod(t.classID, t.methodID); t.env->DeleteLocalRef(t.classID); } }
-Classes/HelloWorldScene.h
void menuLogCallback(cocos2d::Ref* pSender);
-Classes/HelloWorldScene.cpp
#include "NativeLauncher.h" bool HelloWorld::init() { // 略 auto logItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuLogCallback, this)); logItem->setPosition(Vec2(origin.x + visibleSize.width - logItem->getContentSize().width/2 , origin.y + visibleSize.height - logItem->getContentSize().height/2)); auto logmenu = Menu::create(logItem, NULL); logmenu->setPosition(Vec2::ZERO); this->addChild(logmenu, 1); // 略 } void HelloWorld::menuLogCallback(Ref* pSender) { NativeLauncher::launchNative(); }
-proj.android-studio/app/src/org/cocos2dx/cpp/AppActivity.java
public class AppActivity extends Cocos2dxActivity { public static void launchNative() { System.out.println("launchNative()"); } }
-proj.android/jni/Android.mk
LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cpp \ ../../Classes/NativeLauncher.cpp
NativeLauncher.cppを追加
-proj.android-studio/jni/Android.mk
LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cpp \ ../../Classes/NativeLauncher.cpp
NativeLauncher.cppを追加