Unity/Csharp/アプリ評価
提供: 初心者エンジニアの簡易メモ
サンプル
使用方法
Review review = new Review(); review.Open();
Assets/Plugins/iOS/ReviewPlugin.mm
#import <StoreKit/StoreKit.h> extern "C" { void RequestReview(){ [SKStoreReviewController requestReview]; } }
review.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_IOS using System; using UnityEngine.iOS; using System.Runtime.InteropServices; #endif public class Review { #if UNITY_IOS [DllImport ("__Internal")] private static extern float RequestReview(); #endif public void Open () { string appleId = "1357901xxx"; #if UNITY_ANDROID string url = "market://details?id=" + Application.identifier; Application.OpenURL(url); #elif UNITY_IOS Version iosVersion = new Version(Device.systemVersion); Version minVersion = new Version("10.3"); if (iosVersion >= minVersion) { RequestReview(); } else { string url = "itms-apps://itunes.apple.com/jp/app/id" + appleId + "?mt=8&action=write-review"; Application.OpenURL(url); } #endif } }
参考
http://kan-kikuchi.hatenablog.com/entry/RequestReview