Unity/MVP
提供: 初心者エンジニアの簡易メモ
MVPとは
MV(R)Pで、ModelとViewとPresenterをReactiveで、疎結合に連携したパターン
CounterModel.cs
public class CounterModel { public int Counter { get => counter; set => counter = value; } int counter = 0; public void PlusCounter() { counter++; } public void MinusCounter() { counter--; } }
CounterView.cs
using UnityEngine; using UnityEngine.UI; public class CounterView : MonoBehaviour { [SerializeField] public Button minusButton, plusButton; [SerializeField] public Text text; public void SetValueText(float value) { text.text = value.ToString(); } }
CounterPresenter.cs
using UnityEngine; using UniRx; public class CounterPresenter : MonoBehaviour { [SerializeField] private CounterView _counterView; void Start() { CounterModel model = new CounterModel(); _counterView.SetValueText(model.Counter); _counterView.plusButton .OnClickAsObservable() .Subscribe(_ => { model.PlusCounter(); _counterView.SetValueText(model.Counter); }) .AddTo(this); _counterView.minusButton .OnClickAsObservable() .Subscribe(_ => { model.MinusCounter(); _counterView.SetValueText(model.Counter); }) .AddTo(this); } }