Unity/GameObject
提供: 初心者エンジニアの簡易メモ
目次
子供のオブジェクト取得
GameObject child = obj.transform.Find("Child1Image").gameObject;
子供のオブジェクト一覧取得
Transform transforms = obj.GetComponentInChildren<Transform>(); if (transforms.childCount == 0) { return; } foreach (Transform transform in transforms) { GameObject body = transform.gameObject; Debug.Log("body.name=" + body.name); }
配下のオブジェクトすべて取得
public void AllUnderObject(GameObject obj) { // ここで処理 Transform transforms = obj.GetComponentInChildren<Transform>(); if (transforms.childCount > 0) { foreach (Transform transform in transforms) { AllUnderObject(transform.gameObject); // 再帰処理 } } }
参考:http://sonnahiga.blog.fc2.com/blog-entry-18.html
非アクティブへ
obj.SetActive(false);
アクティブ判定
obj.activeSelf; // true or false
オブジェクトより手前に
Transform trans1 = GameObject.Find("Object1").transform; trans1.SetSiblingIndex(0);
ボタンなどが貼り付けられてるクラスからGameObject取得
GameObject btnObj = GameObject.Find("Button"); Button btn = btnObj.GetComponent<Button>(); GameObject obj = btn.gameObject;
ResourcesからGameObject生成
Assets/Resources/Sphere.prefabからロード
GameObject parent = GameObject.Find("parentObj"); GameObject prefab = (GameObject)Resources.Load("Sphere"); Vector3 position = new Vector3(0, 0, 0); GameObject obj = Instantiate(prefab, position, Quaternion.identity, parent.transform);
ResourcesのdirからGameObject生成
Assets/Resources/Play/Sphere.prefabからロード
GameObject parent = GameObject.Find("parentObj"); GameObject prefab = (GameObject)Resources.Load("Play/Sphere"); Vector3 position = new Vector3(0, 0, 0); GameObject obj = Instantiate(prefab, position, Quaternion.identity, parent.transform);
こちらも参照
Unity/Csharp/オブジェクト操作 [ショートカット]