Unity/3d/3dから2dの座標変換
提供: 初心者エンジニアの簡易メモ
3dから2dの座標変換のサンプル
LabelTextのGameObjectに以下csをAddComponentsする。
LabelPosition.cs
using UnityEngine; public class LabelPosition : MonoBehaviour { [SerializeField] public Camera mainCamera, uiCamera; [SerializeField] public GameObject cube; [SerializeField] public Canvas canvas; void Update() { var pos = Vector2.zero; var worldCamera = mainCamera; var canvasRect = canvas.GetComponent<RectTransform>(); Vector3 position = new Vector3( cube.transform.position.x, cube.transform.position.y + 1f, cube.transform.position.z ); var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos); this.GetComponent<RectTransform>().localPosition = pos; } }
呼び出し方サンプル
Example.cs
void LabelCall() { Camera camera = GameObject.Find("FPS Camera").GetComponent<Camera>(); GameObject enemy = GameObject.Find("EnemyObject"); GameObject obj = GameObject.Find("LabelText"); LabelPosition labelPosition = obj.GetComponent<LabelPosition>(); labelPosition.mainCamera = camera; labelPosition.uiCamera = camera; labelPosition.cube = enemy; labelPosition.canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); }
参考:http://tsubakit1.hateblo.jp/entry/2016/03/01/020510
CanvasのRenderModeによってやり方が違う
上記は"World Space- Camera"でのやり方であって、ScreenPointToLocalPointInRectangle(canvasRect, screenPos, uiCamera, out pos);の部分を以下のように変更する。
- Overlayの場合は、
var screenPos = RectTransformUtility.WorldToScreenPoint(worldCamera, position); canvas.transform.position = screenPos;
- WorldSpaceの場合は、
RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, screenPosition, Camera.main, out result);
参考:https://appleorbit.hatenablog.com/entry/2015/10/23/000403