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Unity/Csharp/オブジェクトをドラッグ

提供: 初心者エンジニアの簡易メモ
2020年10月6日 (火) 02:22時点におけるAdmin (トーク | 投稿記録)による版

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unity2020の場合

Collider不要。

using UnityEngine.EventSystems;

public class BlockScript : MonoBehaviour, IDragHandler, IDropHandler
{
    public void OnDrag(PointerEventData eventData)
    {
        Vector3 objectPointInScreen = Camera.main.WorldToScreenPoint(eventData.position);
        Vector3 mousePointInScreen = new Vector3(Input.mousePosition.x,
            Input.mousePosition.y,
            objectPointInScreen.z);
        Vector3 mousePointInWorld = Camera.main.ScreenToWorldPoint(mousePointInScreen);
        mousePointInWorld.z = this.transform.position.z;
        this.transform.position = mousePointInWorld;
    }
    public void OnDrop(PointerEventData eventData)
    {
        //Destroy(gameObject);
    }
}

unity2019?

unity2020だと以下は動作しなかったので・・

画像オブジェクトにColliderをつけ以下コードをアタッチ(Add Component)するとドラッグでオブジェクトが動かせるようになる

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockScript : MonoBehaviour {
	void Start () {
	}
	void Update () {
	}
	void OnMouseDrag()
	{
		Vector3 objectPointInScreen = Camera.main.WorldToScreenPoint(this.transform.position);
		Vector3 mousePointInScreen = new Vector3(Input.mousePosition.x,
			Input.mousePosition.y,
			objectPointInScreen.z);
		Vector3 mousePointInWorld = Camera.main.ScreenToWorldPoint(mousePointInScreen);
		mousePointInWorld.z = this.transform.position.z;
		this.transform.position = mousePointInWorld;
	}
}

参考

http://neareal.com/1230/