Unity/Editor/プレイヤービルド
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2021年8月3日 (火) 17:54時点におけるAdmin (トーク | 投稿記録)による版 (ページの作成:「Assets/Editor/BuildPlayerExample.cs <pre> using UnityEditor; using UnityEngine; using UnityEditor.Build.Reporting; public class BuildPlayerExample : MonoBehaviour { [...」)
Assets/Editor/BuildPlayerExample.cs
using UnityEditor; using UnityEngine; using UnityEditor.Build.Reporting; public class BuildPlayerExample : MonoBehaviour { [MenuItem("Build/Build WebGL")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/Scenes/SampleScene.unity"/*, "Assets/Scene2.unity" */}; buildPlayerOptions.locationPathName = "WebGLBuild"; buildPlayerOptions.target = BuildTarget.WebGL; buildPlayerOptions.options = BuildOptions.None; BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); BuildSummary summary = report.summary; if (summary.result == BuildResult.Succeeded) { Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); } if (summary.result == BuildResult.Failed) { Debug.Log("Build failed"); } } }