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Unity/Firebase/Realtimedatabase

提供: 初心者エンジニアの簡易メモ
2021年9月19日 (日) 10:51時点におけるAdmin (トーク | 投稿記録)による版

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Unity/Firebase/Realtimedatabase/インストール

Unity/Firebase/Realtimedatabase/基本

Unity/Firebase/Realtimedatabase/更新

Unity/Firebase/Realtimedatabase/リスト

Unity/Firebase/Realtimedatabase/切断


階層

/で区切ったり、

.Child("na/me")

Childでつなげたり。

.Child("na").Child("me")

jsonをそのまま送信

User user = new User("taro", "taro@example");
string json = JsonUtility.ToJson(user);
string userId = "111";
FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
.SetRawJsonValueAsync(json);

User.cs

public class User
{
    public string username;
    public string email;
    public User(string username, string email)
    {
        this.username = username;
        this.email = email;
    }
}

keyを生成

userに存在しないキーを生成

string key = FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;

リスト

追加、更新、削除を検知

using UnityEngine;
using UnityEngine.UI;
using Firebase.Database;
using System.Collections.Generic;
using System;

public class SampleScene : MonoBehaviour
{
    void Start()
    {
        DatabaseReference userReference = FirebaseDatabase.DefaultInstance.GetReference("user");
        userReference.ChildAdded += HandleChildAdded;
        userReference.ChildChanged += HandleChildChanged;
        userReference.ChildRemoved += HandleChildRemoved;

        InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>();
        GameObject.Find("AddButton").GetComponent<Button>().onClick.AddListener(delegate {
            AddUser(input.text);
        });
    }
    // 受信 追加された時
    void HandleChildAdded(object sender, ChildChangedEventArgs args)
    {
        if (args.DatabaseError != null)
        {
            Debug.LogError(args.DatabaseError.Message);
            return;
        }
        string json = args.Snapshot.GetRawJsonValue();
        Debug.Log("HandleChildAdded=" + json); // {"email":"ttt@example","username":"ttt"}

        User user = JsonUtility.FromJson<User>(json);
        Debug.Log("HandleChildAdded username=" + user.username);
    }
    // 受信 更新された時
    void HandleChildChanged(object sender, ChildChangedEventArgs args)
    {
        if (args.DatabaseError != null)
        {
            Debug.LogError(args.DatabaseError.Message);
            return;
        }
        string json = args.Snapshot.GetRawJsonValue();
        Debug.Log("HandleChildChanged=" + json); // {"email":"ttt@example","username":"ttt"}

        User user = JsonUtility.FromJson<User>(json);
        Debug.Log("HandleChildChanged username=" + user.username);
    }
    // 受信 削除された時
    void HandleChildRemoved(object sender, ChildChangedEventArgs args)
    {
        if (args.DatabaseError != null)
        {
            Debug.LogError(args.DatabaseError.Message);
            return;
        }
        string json = args.Snapshot.GetRawJsonValue();
        Debug.Log("HandleChildRemoved=" + json); // {"email":"ttt@example","username":"ttt"}

        User user = JsonUtility.FromJson<User>(json);
        Debug.Log("HandleChildRemoved username=" + user.username);
    }
    void AddUser(string name)
    {
        User user = new User(name, name + "@example");
        string json = JsonUtility.ToJson(user); // {"email":"ttt@example","username":"ttt"}
        // userに存在しないキーを生成
        // FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;
#if Unity_EDITOR
        string userId = "pc";
#elif UNITY_ANDROID
        string userId = "android";
#elif UNITY_IPHONE
        string userId = "iphone";
#endif
        FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
            .SetRawJsonValueAsync(json);
    }
}

切断

DatabaseReference.GoOffline();

とか?切断できてるか不明・・・。

参考

https://firebase.google.com/docs/database/unity/save-data?hl=ja