Unity/Firebase/Realtimedatabase/リスト
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2021年9月19日 (日) 10:52時点におけるAdmin (トーク | 投稿記録)による版 (ページの作成:「 ==リスト== 追加、更新、削除を検知 <pre> using UnityEngine; using UnityEngine.UI; using Firebase.Database; using System.Collections.Generic; using System;...」)
リスト
追加、更新、削除を検知
using UnityEngine; using UnityEngine.UI; using Firebase.Database; using System.Collections.Generic; using System; public class SampleScene : MonoBehaviour { void Start() { DatabaseReference userReference = FirebaseDatabase.DefaultInstance.GetReference("user"); userReference.ChildAdded += HandleChildAdded; userReference.ChildChanged += HandleChildChanged; userReference.ChildRemoved += HandleChildRemoved; InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>(); GameObject.Find("AddButton").GetComponent<Button>().onClick.AddListener(delegate { AddUser(input.text); }); } // 受信 追加された時 void HandleChildAdded(object sender, ChildChangedEventArgs args) { if (args.DatabaseError != null) { Debug.LogError(args.DatabaseError.Message); return; } string json = args.Snapshot.GetRawJsonValue(); Debug.Log("HandleChildAdded=" + json); // {"email":"ttt@example","username":"ttt"} User user = JsonUtility.FromJson<User>(json); Debug.Log("HandleChildAdded username=" + user.username); } // 受信 更新された時 void HandleChildChanged(object sender, ChildChangedEventArgs args) { if (args.DatabaseError != null) { Debug.LogError(args.DatabaseError.Message); return; } string json = args.Snapshot.GetRawJsonValue(); Debug.Log("HandleChildChanged=" + json); // {"email":"ttt@example","username":"ttt"} User user = JsonUtility.FromJson<User>(json); Debug.Log("HandleChildChanged username=" + user.username); } // 受信 削除された時 void HandleChildRemoved(object sender, ChildChangedEventArgs args) { if (args.DatabaseError != null) { Debug.LogError(args.DatabaseError.Message); return; } string json = args.Snapshot.GetRawJsonValue(); Debug.Log("HandleChildRemoved=" + json); // {"email":"ttt@example","username":"ttt"} User user = JsonUtility.FromJson<User>(json); Debug.Log("HandleChildRemoved username=" + user.username); } void AddUser(string name) { User user = new User(name, name + "@example"); string json = JsonUtility.ToJson(user); // {"email":"ttt@example","username":"ttt"} // userに存在しないキーを生成 // FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key; #if Unity_EDITOR string userId = "pc"; #elif UNITY_ANDROID string userId = "android"; #elif UNITY_IPHONE string userId = "iphone"; #endif FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .SetRawJsonValueAsync(json); } }