Unity/WebGL/画面縦横幅拡大
提供: 初心者エンジニアの簡易メモ
WebGLで出力されてたcanvasを100%にする方法
- http://corevale.com/unity/1636 にある以下の.webgl-content * {}スタイルシートで、TemplateData/style.cssを更新
- index.htmlに記載されてる縦幅横幅を100%に変更。
- 出力されたhtmlに以下記載されてることを確認
<link rel="stylesheet" href="TemplateData/style.css">
style.css
body { text-align: center; } .webgl-content * { border: 0; margin: 0; padding: 0; } .webgl-content { position: absolute; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%); width: 100%; } .webgl-content .logo, .progress { position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%); } .webgl-content .logo { background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px; } .webgl-content .progress { height: 18px; width: 141px; margin-top: 90px; } .webgl-content .progress .empty { background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block; } .webgl-content .progress .full { background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block; } .webgl-content .logo.Dark { background-image: url('progressLogo.Dark.png'); } .webgl-content .progress.Dark .empty { background-image: url('progressEmpty.Dark.png'); } .webgl-content .progress.Dark .full { background-image: url('progressFull.Dark.png'); } .webgl-content .footer { margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px; } .webgl-content .footer .webgl-logo, .title, .fullscreen { height: 100%; display: inline-block; background: transparent center no-repeat; } .webgl-content .footer .webgl-logo { background-image: url('webgl-logo.png'); width: 204px; float: left; } .webgl-content .footer .title { margin-right: 10px; float: right; } .webgl-content .footer .fullscreen { background-image: url('fullscreen.png'); width: 38px; float: right; } #gameContainer-wrapper { position: relative; width: 100%; } #gameContainer-wrapper:before { content: ""; display: block; padding-top: 56.25%; } #gameContainer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } #gameContainer input { width: 100%; height: 100%; }
参考:http://corevale.com/unity/1636
リサイズ対応
canvas.style.width = "{{{ WIDTH }}}px"; canvas.style.height = "{{{ HEIGHT }}}px";
上記辺りのところを以下に変更
function loadWindow() { if (document.documentElement.clientWidth / document.documentElement.clientHeight < {{{ WIDTH }}} / {{{ HEIGHT }}}) { canvas.style.width = "100%"; canvas.style.height = (document.documentElement.clientWidth * {{{ HEIGHT }}} / {{{ WIDTH }}}) + "px"; } else { canvas.style.height = "100%"; canvas.style.width = ((document.documentElement.clientHeight - 20) * {{{ WIDTH }}} / {{{ HEIGHT }}}) + "px"; } window.setTimeout(resizeWindow, 5000); } function resizeWindow() { if (document.documentElement.clientWidth / document.documentElement.clientHeight < {{{ WIDTH }}} / {{{ HEIGHT }}}) { canvas.style.width = "100%"; canvas.style.height = (document.documentElement.clientWidth * {{{ HEIGHT }}} / {{{ WIDTH }}}) + "px"; } else { canvas.style.height = "100%"; canvas.style.width = ((document.documentElement.clientHeight - 20) * {{{ WIDTH }}} / {{{ HEIGHT }}}) + "px"; } } window.addEventListener('resize', resizeWindow); window.addEventListener('load', loadWindow);
右に表示されてしまうのを中央表示に変更する方法
TemplateData/style.css
body { text-align: center; }