facebook twitter hatena line email

「Unity/Csharp/画像ロード」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(slice画像ロード(Imageを使う方法))
行36: 行36:
 
  gameObj.transform.name = "gazo_1";
 
  gameObj.transform.name = "gazo_1";
 
  gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
 
  gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
 +
 +
==ImageのSourceImageをResourcesにある画像に切り替える==
 +
Assets/Resourcesに画像を準備(例:neko/img1.png)
 +
<pre>
 +
Texture2D texture2 = Resources.Load("neko/img1") as Texture2D;
 +
Image img2 = GameObject.Find("Canvas/Image1").GetComponent<Image>();
 +
img2.sprite = Sprite.Create(texture2, new Rect(0, 0, texture2.width, texture2.height), Vector2.zero);
 +
</pre>

2020年5月6日 (水) 18:11時点における版

画像ロード(SpriteRendererを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo";

slice画像ロード(SpriteRendererを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo_1";

画像ロード(Imageを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);

slice画像ロード(Imageを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo_1";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);

ImageのSourceImageをResourcesにある画像に切り替える

Assets/Resourcesに画像を準備(例:neko/img1.png)

Texture2D texture2 = Resources.Load("neko/img1") as Texture2D;
Image img2 = GameObject.Find("Canvas/Image1").GetComponent<Image>();
img2.sprite = Sprite.Create(texture2, new Rect(0, 0, texture2.width, texture2.height), Vector2.zero);