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「Unity/Csharp/画像ロード」の版間の差分

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(slice画像ロード(SpriteRendererを使う方法))
 
(同じ利用者による、間の4版が非表示)
行1: 行1:
==画像ロード(Imageを使う方法)==
+
==画像ロード(SpriteRendererを使う方法)==
 
  Sprite sp = Resources.Load<Sprite>("gazo");
 
  Sprite sp = Resources.Load<Sprite>("gazo");
 
  GameObject gameObj = new GameObject();
 
  GameObject gameObj = new GameObject();
  Image image = gameObj.AddComponent<Image>();
+
  SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
  image.sprite = sp;
+
  spriteRenderer.sprite = sp;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 +
gameObj.transform.localScale = new Vector3 (83, 83, 0);
 
  gameObj.transform.name = "gazo";
 
  gameObj.transform.name = "gazo";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
 
  
==slice画像ロード(Imageを使う方法)==
+
==slice画像ロード(SpriteRendererを使う方法)==
 
  Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
 
  Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
 
  Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
 
  Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
 
  GameObject gameObj = new GameObject();
 
  GameObject gameObj = new GameObject();
  Image image = gameObj.AddComponent<Image>();
+
  SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
  image.sprite = sp;
+
  spriteRenderer.sprite = sp;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 +
gameObj.transform.localScale = new Vector3 (83, 83, 0);
 
  gameObj.transform.name = "gazo_1";
 
  gameObj.transform.name = "gazo_1";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
 
  
 +
sliceのやり方は以下確認
  
==画像ロード(SpriteRendererを使う方法)==
+
[[Unity/Spliteアニメ]] [ショートカット]
 +
 
 +
==画像ロード(Imageを使う方法)==
 
  Sprite sp = Resources.Load<Sprite>("gazo");
 
  Sprite sp = Resources.Load<Sprite>("gazo");
 
  GameObject gameObj = new GameObject();
 
  GameObject gameObj = new GameObject();
  SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
+
  Image image = gameObj.AddComponent<Image>();
  spriteRenderer.sprite = sp;
+
  image.sprite = sp;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
 
 
  gameObj.transform.name = "gazo";
 
  gameObj.transform.name = "gazo";
 +
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
  
==slice画像ロード(SpriteRendererを使う方法)==
+
==slice画像ロード(Imageを使う方法)==
 
  Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
 
  Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
 
  Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
 
  Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
 
  GameObject gameObj = new GameObject();
 
  GameObject gameObj = new GameObject();
  SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
+
  Image image = gameObj.AddComponent<Image>();
  spriteRenderer.sprite = sp;
+
  image.sprite = sp;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
 
  gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
 
 
  gameObj.transform.name = "gazo_1";
 
  gameObj.transform.name = "gazo_1";
 +
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);
 +
 +
==ImageのSourceImageをResourcesにある画像に切り替える==
 +
Assets/Resourcesに画像を準備(例:neko/img1.png)
 +
<pre>
 +
Texture2D texture = Resources.Load("neko/img1") as Texture2D;
 +
Image img = GameObject.Find("Canvas/Image1").GetComponent<Image>();
 +
img.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
 +
</pre>

2021年5月9日 (日) 11:19時点における最新版

画像ロード(SpriteRendererを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo";

slice画像ロード(SpriteRendererを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
SpriteRenderer spriteRenderer = gameObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.localScale = new Vector3 (83, 83, 0);
gameObj.transform.name = "gazo_1";

sliceのやり方は以下確認

Unity/Spliteアニメ [ショートカット]

画像ロード(Imageを使う方法)

Sprite sp = Resources.Load<Sprite>("gazo");
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);

slice画像ロード(Imageを使う方法)

Sprite[] sprites = Resources.LoadAll<Sprite>("gazo");
Sprite sp = System.Array.Find<Sprite>( sprites, (sprite) => sprite.name.Equals("gazo_1"));
GameObject gameObj = new GameObject();
Image image = gameObj.AddComponent<Image>();
image.sprite = sp;
gameObj.transform.parent = FindObjectOfType<Canvas>().transform;
gameObj.transform.name = "gazo_1";
gameObj.transform.localScale = new Vector3 (1f, 1f, 0);

ImageのSourceImageをResourcesにある画像に切り替える

Assets/Resourcesに画像を準備(例:neko/img1.png)

Texture2D texture = Resources.Load("neko/img1") as Texture2D;
Image img = GameObject.Find("Canvas/Image1").GetComponent<Image>();
img.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);