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Unity/Csharp/Request

提供: 初心者エンジニアの簡易メモ
2017年11月9日 (木) 09:27時点におけるAdmin (トーク | 投稿記録)による版 (Httpリクエストサンプル)

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Httpリクエストサンプル

public class WebRequest : MonoBehaviour {

string text = "";

	public bool errorFlag = false;
	public void Exec (string url) {
		text = "";
		errorFlag = false;
		StartCoroutine(Get (url));
	}
   public IEnumerator Get (string url) {
     var request = new UnityWebRequest();
     request.downloadHandler = new DownloadHandlerBuffer();
     request.url = url;
     request.SetRequestHeader("Content-Type", "application/json; charset=UTF-8");
     request.method = UnityWebRequest.kHttpVerbGET;
     yield return request.Send();
     if (request.isError) {
       Debug.Log(request.error);
     } else {
       if (request.responseCode == 200) {
         Debug.Log(request.downloadHandler.text);
       }
     }
   }
 }

呼び出し側

const string uri = "ttp://hogehoge.com/api?param1=";
string param1 = "value1";
param1 = WWW.EscapeURL (param1);
string url = uri + sfen;
GameObject gameObj = new GameObject();
WebRequest request = gameObj.AddComponent<WebRequest>();
request.Exec ();