facebook twitter hatena line email

「Unity/R3/UniRxから移植」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(ObserveEveryValueChangedはEveryValueChangedへ)
(Observable.Createの置換)
行34: 行34:
 
                 return Disposable.Empty;
 
                 return Disposable.Empty;
 
             });
 
             });
 +
</pre>
 +
==ObservableCollision2DTriggerの置換==
 +
<pre>
 +
// UniRx
 +
ObservableCollision2DTrigger landTrigger;
 +
IObservable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();
 +
 +
// R3
 +
ObservableCollision2DTrigger landTrigger;
 +
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();
 
</pre>
 
</pre>

2024年4月2日 (火) 07:53時点における版

using置換

- using UniRx;
+ using R3;
- using UniRx.Triggers;
+ using R3.Triggers;
- using System;

参考:https://zenn.dev/tkada/articles/a96258e080056a

ObserveEveryValueChangedはEveryValueChangedへ

// UniRx
transform.ObserveEveryValueChanged(_ => _.Count).Subscribe(count => Debug.Log(count));

// R3
Observable.EveryValueChanged(transform, _ => _.Count)
     .Subscribe(count => Debug.Log(count));

参考:https://qiita.com/toRisouP/items/4344fbcba7b7e8d8ce16

Observable.Createの置換

// UniRx
IObservable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });
// R3
Observable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });

ObservableCollision2DTriggerの置換

// UniRx
ObservableCollision2DTrigger landTrigger;
IObservable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();

// R3
ObservableCollision2DTrigger landTrigger;
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();