facebook twitter hatena line email

「Unity/R3/UniRxから移植」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(ReactiveCollectionをObservableListへ)
(ReactiveCollectionをObservableListへ)
行44: 行44:
 
ObservableCollision2DTrigger landTrigger;
 
ObservableCollision2DTrigger landTrigger;
 
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();
 
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();
 +
</pre>
 +
 +
==Observable.EveryUpdate()の返り値まわり対応==
 +
<pre>
 +
// R3
 +
Observable.EveryUpdate()
 +
.Subscribe(_ => {
 +
            }).AddTo(disposable);
 +
//UniRx
 +
var observable = Observable.EveryUpdate()
 +
.Subscribe(_ => {
 +
            }).AddTo(disposable);
 
</pre>
 
</pre>
  

2024年4月2日 (火) 14:58時点における版

using置換

- using UniRx;
+ using R3;
- using UniRx.Triggers;
+ using R3.Triggers;
- using System;

参考:https://zenn.dev/tkada/articles/a96258e080056a

ObserveEveryValueChangedはEveryValueChangedへ

// UniRx
transform.ObserveEveryValueChanged(_ => _.Count).Subscribe(count => Debug.Log(count));

// R3
Observable.EveryValueChanged(transform, _ => _.Count)
     .Subscribe(count => Debug.Log(count));

参考:https://qiita.com/toRisouP/items/4344fbcba7b7e8d8ce16

Observable.Createの置換

// UniRx
IObservable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });
// R3
Observable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });

IObservableをObservableへ

// UniRx
ObservableCollision2DTrigger landTrigger;
IObservable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();

// R3
ObservableCollision2DTrigger landTrigger;
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();

Observable.EveryUpdate()の返り値まわり対応

// R3
Observable.EveryUpdate()
.Subscribe(_ => {
            }).AddTo(disposable);
//UniRx
var observable = Observable.EveryUpdate()
.Subscribe(_ => {
            }).AddTo(disposable);

ReactiveCollectionをObservableList<T>へ

ObservableList では、`using ObservableCollections;`を追加する。

// R3
using ObservableCollections;
private ObservableList<string> users = new ObservableList<string>();
users
    .ObserveAdd()
    .Subscribe(value =>
    {
        Debug.Log($"[Add]Index={value.Index},Value={value.Value}");
    });

// UniRx
private ReactiveCollection<string> users = new ReactiveCollection<string>();
users
    .ObserveAdd()
    .Subscribe(value =>
    {
        Debug.Log($"[Add]Index={value.Index},Value={value.Value}");
    });

SubjectのSubscribeの置換

// R3
Subject<string> subject = new Subject<string>();
subject
    .Subscribe(
        message => Debug.Log("msg1:" + message),
        error => Debug.LogError("Error" + error)
            );

// UniRx
Subject<string> subject = new Subject<string>();
subject
    .Subscribe(
        message => Debug.Log("msg1:" + message),
        error => Debug.LogError("Error" + error)
        () => Debug.Log("Completed")
            );