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Unity/R3/UniRxから移植

提供: 初心者エンジニアの簡易メモ
2024年4月2日 (火) 09:04時点におけるAdmin (トーク | 投稿記録)による版 (ReactiveCollectionをObservableListへ)

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using置換

- using UniRx;
+ using R3;
- using UniRx.Triggers;
+ using R3.Triggers;
- using System;

参考:https://zenn.dev/tkada/articles/a96258e080056a

ObserveEveryValueChangedはEveryValueChangedへ

// UniRx
transform.ObserveEveryValueChanged(_ => _.Count).Subscribe(count => Debug.Log(count));

// R3
Observable.EveryValueChanged(transform, _ => _.Count)
     .Subscribe(count => Debug.Log(count));

参考:https://qiita.com/toRisouP/items/4344fbcba7b7e8d8ce16

Observable.Createの置換

// UniRx
IObservable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });
// R3
Observable<int> isCompletedsAsObservable = Observable.Create<int>(observer =>
            {
                return Disposable.Empty;
            });

IObservableをObservableへ

// UniRx
ObservableCollision2DTrigger landTrigger;
IObservable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();

// R3
ObservableCollision2DTrigger landTrigger;
Observable<Collision2D> landOnCollisionEnterAsObservable = landTrigger.OnCollisionEnter2DAsObservable();

ReactiveCollectionをObservableList<T>へ

// R3 using ObservableCollections; private ObservableList<string> users = new ObservableList<string>(); users

   .ObserveAdd()
   .Subscribe(value =>
   {
       Debug.Log($"[Add]Index={value.Index},Value={value.Value}");
   });

// UniRx private ReactiveCollection<string> users = new ReactiveCollection<string>(); users

   .ObserveAdd()
   .Subscribe(value =>
   {
       Debug.Log($"[Add]Index={value.Index},Value={value.Value}");
   });

ReactiveDictionaryをObservableDictionary<TKey, TValue>へ