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「Unity/UIImage」の版間の差分

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(幅修正)
(幅修正)
行3: 行3:
 
  RectTransform textRect = graph.GetComponent<RectTransform>();
 
  RectTransform textRect = graph.GetComponent<RectTransform>();
 
  textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);
 
  textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);
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==UiImage複製して配置==
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*Canvas/CopySourceImageにコピー元Image設置
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*NewImageが新しくできるImage
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<pre>
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        GameObject canvas = GameObject.Find("Canvas");
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        GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage");
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        GameObject newImage = new GameObject("NewImage");
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        newImage.transform.SetParent(canvas.transform, false);
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        newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex());
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        RectTransform baseTransform = copySourceImage.transform as RectTransform;
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        RectTransform rectTransform = newImage.AddComponent<RectTransform>();
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        rectTransform.anchorMax = baseTransform.anchorMax;
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        rectTransform.anchorMin = baseTransform.anchorMin;
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        rectTransform.anchoredPosition = baseTransform.anchoredPosition;
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        rectTransform.sizeDelta = baseTransform.sizeDelta;
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        rectTransform.localScale = baseTransform.localScale;
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        rectTransform.localPosition = baseTransform.localPosition;
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        rectTransform.localRotation = baseTransform.localRotation;
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        Image img = newImage.AddComponent<Image>();
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        img.sprite = copySourceImage.GetComponent<Image>().sprite;
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</pre>
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参考:https://teratail.com/questions/42899

2020年5月15日 (金) 18:06時点における版

幅修正

GameObject graph = GameObject.Find("/Canvas/Graph");
RectTransform textRect = graph.GetComponent<RectTransform>();
textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);

UiImage複製して配置

  • Canvas/CopySourceImageにコピー元Image設置
  • NewImageが新しくできるImage
        GameObject canvas = GameObject.Find("Canvas");
        GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage");
        GameObject newImage = new GameObject("NewImage");
        newImage.transform.SetParent(canvas.transform, false);
        newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex());
        RectTransform baseTransform = copySourceImage.transform as RectTransform;
        RectTransform rectTransform = newImage.AddComponent<RectTransform>();
        rectTransform.anchorMax = baseTransform.anchorMax;
        rectTransform.anchorMin = baseTransform.anchorMin;
        rectTransform.anchoredPosition = baseTransform.anchoredPosition;
        rectTransform.sizeDelta = baseTransform.sizeDelta;
        rectTransform.localScale = baseTransform.localScale;
        rectTransform.localPosition = baseTransform.localPosition;
        rectTransform.localRotation = baseTransform.localRotation;
        Image img = newImage.AddComponent<Image>();
        img.sprite = copySourceImage.GetComponent<Image>().sprite;

参考:https://teratail.com/questions/42899