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「Unity/UIImage」の版間の差分

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(枠を追加)
 
(同じ利用者による、間の22版が非表示)
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==幅修正==
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[[Unity/UIImage/基本]]
GameObject graph = GameObject.Find("/Canvas/Graph");
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RectTransform textRect = graph.GetComponent<RectTransform>();
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textRect.sizeDelta = new Vector2(1000.0f, 1000.0f);
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==幅と高さ==
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[[Unity/UIImage/Mask]]
float width = gameObject.GetComponent<RectTransform>().sizeDelta.x; //
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float height = gameObject.GetComponent<RectTransform>().sizeDelta.y; // 高さ
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==UiImage複製して配置==
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[[Unity/UIImage/Collider2d]]
*Canvas/CopySourceImageにコピー元Image設置
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*NewImageが新しくできるImage
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<pre>
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GameObject canvas = GameObject.Find("Canvas");
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GameObject copySourceImage = GameObject.Find("Canvas/CopySourceImage");
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GameObject newImage = new GameObject("NewImage");
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newImage.transform.SetParent(canvas.transform, false);
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newImage.transform.SetSiblingIndex(copySourceImage.transform.GetSiblingIndex());
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RectTransform baseTransform = copySourceImage.transform as RectTransform;
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RectTransform rectTransform = newImage.AddComponent<RectTransform>();
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rectTransform.anchorMax = baseTransform.anchorMax;
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rectTransform.anchorMin = baseTransform.anchorMin;
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rectTransform.anchoredPosition = baseTransform.anchoredPosition;
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rectTransform.sizeDelta = baseTransform.sizeDelta;
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rectTransform.localScale = baseTransform.localScale;
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rectTransform.localPosition = baseTransform.localPosition;
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rectTransform.localRotation = baseTransform.localRotation;
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Image img = newImage.AddComponent<Image>();
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img.sprite = copySourceImage.GetComponent<Image>().sprite;
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</pre>
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参考:https://teratail.com/questions/42899
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[[Unity/UIImage/Texture]]
 
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==枠を追加==
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以下で外枠を追加できるが、Imageを透明にするとOutlineも消えてしまう・・。
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<pre>
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Outline outline =imageObj.AddComponent<Outline>();
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outline.effectColor = new Color(1, 0f, 0f, 1f);
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</pre>
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どこか一辺だけの場合は、以下参照すればできるかも。http://aktaat.hatenablog.com/entry/2016/10/30/085534
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2023年3月8日 (水) 04:29時点における最新版

Unity/UIImage/基本

Unity/UIImage/Mask

Unity/UIImage/Collider2d

Unity/UIImage/Texture