Unity/Firebase/CloudMessaging
提供: 初心者エンジニアの簡易メモ
DL&Import
FirebaseMessaging.unitypackage
サンプル
public void Start() { Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; } public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) { UnityEngine.Debug.Log("Received Registration Token: " + token.Token); } public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) { UnityEngine.Debug.Log("Received a new message from: " + e.Message.From); }
ログ
06-01 22:00:08.251 19819 19848 I Unity : Received Registration Token: fOY-0EKDOek:APA91bHHG7ims40sPYvy00G7Ux-XArVXVV8OeQyC4tf-401K4S_oP3dYEd1ix_bZtwrkc6gmk-dw0M42_7TnHoNb3G8ll9GHRXIwhsKbnLC63v4jaA7cRC-FcKxxxxxxxxxxxxxxxx 06-01 21:58:32.858 18399 18432 I Unity : Received a new message from: 175245285827
参考
公式fcm https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja