Unity/Firebase/Realtimedatabase/json
提供: 初心者エンジニアの簡易メモ
jsonをそのまま送信
User user = new User("taro", "taro@example"); string json = JsonUtility.ToJson(user); string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .SetRawJsonValueAsync(json);
User.cs
public class User { public string username; public string email; public User(string username, string email) { this.username = username; this.email = email; } }
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"} } });
参考:https://ntw-games.net/wp/develop/363/
keyを複数含んだjsonを取得
JsonUtilityだと、Dictionaryのjsonが、取り込めないので、Newtonsoft.Json側を、使うと良い。
using Newtonsoft.Json; FirebaseDatabase.DefaultInstance.GetReference("users") .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; string json = snapShot.GetRawJsonValue(); Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); foreach (KeyValuePair<string, User> x in dic) { Debug.Log(x.Key + ": " + x.Value.text); } } });
User.cs
public class User { public string username; public string email; public User() { } public User(string username, string email) { this.username = username; this.email = email; } }
jsonの値を取得例
取得時にcallbackで、イベントを返してあげると良いが、別スレッドになってるので、メインスレッドでcallbackする。
List<User> users; public void ExecGetUsers() { var context = SynchronizationContext.Current; // メインスレッドでcontextを設置 FirebaseDatabase.DefaultInstance.GetReference("users") .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; string json = snapShot.GetRawJsonValue(); Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); users = new List<User>(); foreach (KeyValuePair<string, User> x in dic) { Debug.Log(x.Key + ": " + x.Value.text); users.Add(x.Value); } // メインスレッドへ戻す context.Post(d => { if (callbacks != null) { callbacks(ResponseType.Users, null); } }, null); } }); }
参考: unity/Csharp/コールバック [ショートカット]