Unity/GoogleMobileAds/RewardInterstitial
提供: 初心者エンジニアの簡易メモ
RewardInterstitial
全画面の報酬あり広告(全部動画?)
サンプル
using GoogleMobileAds.Api; public class AdMobRewardInterstitial { AdRequest request; private RewardedInterstitialAd rewardedInterstitialAd; public void Init() { request = new AdRequest.Builder() .Build(); } public void RequestAndLoad() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxx"; #else string adUnitId = "unexpected_platform"; #endif RewardedInterstitialAd.LoadAd(adUnitId, request, adLoadCallback); } private void adLoadCallback(RewardedInterstitialAd ad, AdFailedToLoadEventArgs error) { if (error == null) { rewardedInterstitialAd = ad; rewardedInterstitialAd.OnAdFailedToPresentFullScreenContent += HandleAdFailedToPresent; rewardedInterstitialAd.OnAdDidPresentFullScreenContent += HandleAdDidPresent; rewardedInterstitialAd.OnAdDidDismissFullScreenContent += HandleAdDidDismiss; rewardedInterstitialAd.OnPaidEvent += HandlePaidEvent; ShowAd(); } } private void HandleAdFailedToPresent(object sender, AdErrorEventArgs args) { MonoBehaviour.print("Rewarded interstitial ad has failed to present."); } private void HandleAdDidPresent(object sender, EventArgs args) { MonoBehaviour.print("Rewarded interstitial ad has presented."); } private void HandleAdDidDismiss(object sender, EventArgs args) { MonoBehaviour.print("Rewarded interstitial ad has dismissed presentation."); } private void HandlePaidEvent(object sender, AdValueEventArgs args) { MonoBehaviour.print( "Rewarded interstitial ad has received a paid event."); } public void ShowAd() { if (rewardedInterstitialAd != null) { rewardedInterstitialAd.Show(userEarnedRewardCallback); } } private void userEarnedRewardCallback(Reward reward) { // TODO: Reward the user. } }
公式:https://developers.google.com/admob/unity/rewarded-interstitial?hl=ja