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Unity/photon/fusion/fusionとpunの差分

提供: 初心者エンジニアの簡易メモ
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差分確認

公式:https://doc.photonengine.com/ja-jp/fusion/current/getting-started/coming-from-pun

PhotonNetwork → SimulationBehaviour.Runner and SimulationBehaviour.Object
MonoBehaviourPunCallbacks → SimulationBehaviour and NetworkBehaviour
PhotonNetwork.Instantiate() → Runner.Spawn()
PhotonView → NetworkObject
[PunRPC] → [Rpc]
PhotonNetwork.LoadLevel() → Runner.SetActiveScene()