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(同じ利用者による、間の9版が非表示) |
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| [[Unity/Firebase/Realtimedatabase/更新]] | | [[Unity/Firebase/Realtimedatabase/更新]] |
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| + | [[Unity/Firebase/Realtimedatabase/json]] |
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| [[Unity/Firebase/Realtimedatabase/リスト]] | | [[Unity/Firebase/Realtimedatabase/リスト]] |
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| + | [[Unity/Firebase/Realtimedatabase/削除]] |
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| [[Unity/Firebase/Realtimedatabase/切断]] | | [[Unity/Firebase/Realtimedatabase/切断]] |
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| + | [[Unity/Firebase/Realtimedatabase/chat]] |
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− | ==サンプル==
| + | [[Unity/Firebase/Realtimedatabase/timestamp]] |
− | SampleScene.cs
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− | <pre>
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− | using System.Collections;
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− | using System.Collections.Generic;
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− | using UnityEngine;
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− | | + | |
− | using Firebase;
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− | using Firebase.Database;
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− | using Firebase.Unity.Editor;
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− | | + | |
− | public class SampleScene : MonoBehaviour
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− | {
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− | void Start()
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− | {
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− | // Get the root reference location of the database.
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− | DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
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− | | + | |
− | // 書き込み
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− | FirebaseDatabase.DefaultInstance.GetReference("users")
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− | .Child("name")
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− | .SetValueAsync("taro");
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− | | + | |
− | // 読み込み
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− | FirebaseDatabase.DefaultInstance.GetReference("users")
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− | .Child("name")
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− | .GetValueAsync().ContinueWithOnMainThread(task =>
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− | {
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− | if (task.IsFaulted)
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− | {
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− | Debug.LogError("not found users");
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− | }
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− | else if (task.IsCompleted)
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− | {
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− | DataSnapshot snapShot = task.Result;
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− | Debug.Log(snapShot.Value);
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− | }
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− | });
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− | | + | |
− | }
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− | }
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− | </pre>
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− | 参考:https://firebase.google.com/docs/database/unity/retrieve-data?hl=ja
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− | | + | |
− | 参考:http://siguma-sig.hatenablog.com/entry/2018/09/30/213822
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− | | + | |
− | ==json更新==
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− | FirebaseDatabase.DefaultInstance.GetReference("users")
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− | .Child("name")
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− | .SetRawJsonValueAsync("{'name': 'taro','age' : 25}");
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− | | + | |
− | ==変更があったら呼び出し==
| + | |
− | <pre>
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− | public class SampleScene : MonoBehaviour
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− | {
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− | void Start()
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− | {
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− | // Get the root reference location of the database.
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− | DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;
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− | | + | |
− | // 変更があったら呼び出し
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− | FirebaseDatabase.DefaultInstance.GetReference("user")
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− | .Child("name").ValueChanged += HandleNameValueChanged;
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− | | + | |
− | // 書き込み
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− | FirebaseDatabase.DefaultInstance.GetReference("user")
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− | .Child("name")
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− | .SetValueAsync("taro");
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− | }
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− | private void HandleNameValueChanged(object sender, ValueChangedEventArgs args)
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− | {
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− | if (args.DatabaseError != null)
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− | {
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− | Debug.LogError(args.DatabaseError.Message);
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− | return;
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− | }
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− | Debug.Log("HandleNameValueChanged=" + args.Snapshot.Value);
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− | }
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− | }
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− | </pre>
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− | | + | |
− | ==テキストフィールドから送信して、別テキストで受信するまで==
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− | #UIからInputFieldを選択し、/Canvas/InputFieldを作成
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− | #UIからTextを選択し、/Canvas/CommonTextを作成
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− | #以下csを用意する。
| + | |
− | | + | |
− | 入力したテキストが、別端末の同アプリにリアルタイムに表示されるれば成功。
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− | | + | |
− | サンプル
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− | <pre>
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− | using System.Collections;
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− | using System.Collections.Generic;
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− | using UnityEngine;
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− | using UnityEngine.UI;
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− | | + | |
− | using Firebase;
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− | using Firebase.Database;
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− | using Firebase.Unity.Editor;
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− | | + | |
− | public class SampleScene : MonoBehaviour
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− | {
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− | DatabaseReference reference;
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− | void Start()
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− | {
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− | reference = FirebaseDatabase.DefaultInstance.RootReference;
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− | FirebaseDatabase.DefaultInstance.GetReference("user")
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− | .Child("name").ValueChanged += HandleNameValueChanged;
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− | | + | |
− | InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>();
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− | input.onValueChanged.AddListener(OnValueChanged);
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− | }
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− | // 受信
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− | void HandleNameValueChanged(object sender, ValueChangedEventArgs args)
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− | {
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− | if (args.DatabaseError != null)
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− | {
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− | Debug.LogError(args.DatabaseError.Message);
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− | return;
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− | }
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− | Debug.Log("HandleNameValueChanged=" + args.Snapshot.Value.ToString());
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− | GameObject.Find("/Canvas/CommonText").GetComponent<Text>().text = args.Snapshot.Value.ToString();
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− | }
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− | // 送信
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− | void SetName(string name)
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− | {
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− | Debug.Log("SetName=" + name);
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− | FirebaseDatabase.DefaultInstance.GetReference("user")
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− | .Child("name")
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− | .SetValueAsync(name);
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− | }
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− | // テキスト変更イベント
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− | void OnValueChanged(string value)
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− | {
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− | Debug.Log("OnValueChanged=" + value);
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− | SetName(value);
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− | }
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− | }
| + | |
− | </pre>
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− | | + | |
− | ==階層==
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− | /で区切ったり、
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− | .Child("na/me")
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− | Childでつなげたり。
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− | .Child("na").Child("me")
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− | | + | |
− | ==jsonをそのまま送信==
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− | <pre>
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− | User user = new User("taro", "taro@example");
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− | string json = JsonUtility.ToJson(user);
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− | string userId = "111";
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− | FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
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− | .SetRawJsonValueAsync(json);
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− | </pre>
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− | User.cs
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− | <pre>
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− | public class User
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− | {
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− | public string username;
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− | public string email;
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− | public User(string username, string email)
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− | {
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− | this.username = username;
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− | this.email = email;
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− | }
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− | }
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− | </pre>
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− | | + | |
− | ==keyを生成==
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− | userに存在しないキーを生成
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− | string key = FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;
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− | | + | |
− | ==リスト==
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− | 追加、更新、削除を検知
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− | <pre>
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− | using UnityEngine;
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− | using UnityEngine.UI;
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− | using Firebase.Database;
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− | using System.Collections.Generic;
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− | using System;
| + | |
− | | + | |
− | public class SampleScene : MonoBehaviour
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− | {
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− | void Start()
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− | {
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− | DatabaseReference userReference = FirebaseDatabase.DefaultInstance.GetReference("user");
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− | userReference.ChildAdded += HandleChildAdded;
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− | userReference.ChildChanged += HandleChildChanged;
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− | userReference.ChildRemoved += HandleChildRemoved;
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− | | + | |
− | InputField input = GameObject.Find("/Canvas/InputField").GetComponent<InputField>();
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− | GameObject.Find("AddButton").GetComponent<Button>().onClick.AddListener(delegate {
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− | AddUser(input.text);
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− | });
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− | }
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− | // 受信 追加された時
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− | void HandleChildAdded(object sender, ChildChangedEventArgs args)
| + | |
− | {
| + | |
− | if (args.DatabaseError != null)
| + | |
− | {
| + | |
− | Debug.LogError(args.DatabaseError.Message);
| + | |
− | return;
| + | |
− | }
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− | string json = args.Snapshot.GetRawJsonValue();
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− | Debug.Log("HandleChildAdded=" + json); // {"email":"ttt@example","username":"ttt"}
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− | | + | |
− | User user = JsonUtility.FromJson<User>(json);
| + | |
− | Debug.Log("HandleChildAdded username=" + user.username);
| + | |
− | }
| + | |
− | // 受信 更新された時
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− | void HandleChildChanged(object sender, ChildChangedEventArgs args)
| + | |
− | {
| + | |
− | if (args.DatabaseError != null)
| + | |
− | {
| + | |
− | Debug.LogError(args.DatabaseError.Message);
| + | |
− | return;
| + | |
− | }
| + | |
− | string json = args.Snapshot.GetRawJsonValue();
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− | Debug.Log("HandleChildChanged=" + json); // {"email":"ttt@example","username":"ttt"}
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− | | + | |
− | User user = JsonUtility.FromJson<User>(json);
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− | Debug.Log("HandleChildChanged username=" + user.username);
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− | }
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− | // 受信 削除された時
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− | void HandleChildRemoved(object sender, ChildChangedEventArgs args)
| + | |
− | {
| + | |
− | if (args.DatabaseError != null)
| + | |
− | {
| + | |
− | Debug.LogError(args.DatabaseError.Message);
| + | |
− | return;
| + | |
− | }
| + | |
− | string json = args.Snapshot.GetRawJsonValue();
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− | Debug.Log("HandleChildRemoved=" + json); // {"email":"ttt@example","username":"ttt"}
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− | | + | |
− | User user = JsonUtility.FromJson<User>(json);
| + | |
− | Debug.Log("HandleChildRemoved username=" + user.username);
| + | |
− | }
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− | void AddUser(string name)
| + | |
− | {
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− | User user = new User(name, name + "@example");
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− | string json = JsonUtility.ToJson(user); // {"email":"ttt@example","username":"ttt"}
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− | // userに存在しないキーを生成
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− | // FirebaseDatabase.DefaultInstance.GetReference("user").Push().Key;
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− | #if Unity_EDITOR
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− | string userId = "pc";
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− | #elif UNITY_ANDROID
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− | string userId = "android";
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− | #elif UNITY_IPHONE
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− | string userId = "iphone";
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− | #endif
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− | FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId)
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− | .SetRawJsonValueAsync(json);
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− | }
| + | |
− | }
| + | |
− | </pre>
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− | | + | |
− | ==切断==
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− | DatabaseReference.GoOffline();
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− | とか?切断できてるか不明・・・。
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− | ==参考==
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− | https://firebase.google.com/docs/database/unity/save-data?hl=ja
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