「Unity/Csharp/AddComponent」の版間の差分
提供: 初心者エンジニアの簡易メモ
(ページの作成:「==BoxCollinder2dを追加== GameObject gameObj = new GameObject(); BoxCollider2D box = gameObj.AddComponent<BoxCollider2D>() as BoxCollider2D; gameObj.AddComponent<Tex...」) |
(→BoxCollinder2dを追加) |
||
行1: | 行1: | ||
− | == | + | ==BoxCollinder2Dをコードで追加== |
GameObject gameObj = new GameObject(); | GameObject gameObj = new GameObject(); | ||
BoxCollider2D box = gameObj.AddComponent<BoxCollider2D>() as BoxCollider2D; | BoxCollider2D box = gameObj.AddComponent<BoxCollider2D>() as BoxCollider2D; | ||
gameObj.AddComponent<Text1Script>(); | gameObj.AddComponent<Text1Script>(); |
2017年9月21日 (木) 23:54時点における版
BoxCollinder2Dをコードで追加
GameObject gameObj = new GameObject(); BoxCollider2D box = gameObj.AddComponent<BoxCollider2D>() as BoxCollider2D; gameObj.AddComponent<Text1Script>();