「Unity/Firebase/CloudMessaging」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→DL&Import) |
(→サンプル) |
||
行16: | 行16: | ||
UnityEngine.Debug.Log("Received a new message from: " + e.Message.From); | UnityEngine.Debug.Log("Received a new message from: " + e.Message.From); | ||
} | } | ||
+ | </pre> | ||
+ | |||
+ | ログ | ||
+ | <pre> | ||
+ | 06-01 22:00:08.251 19819 19848 I Unity : Received Registration Token: fOY-0EKDOek:APA91bHHG7ims40sPYvy00G7Ux-XArVXVV8OeQyC4tf-401K4S_oP3dYEd1ix_bZtwrkc6gmk-dw0M42_7TnHoNb3G8ll9GHRXIwhsKbnLC63v4jaA7cRC-FcKxxxxxxxxxxxxxxxx | ||
+ | 06-01 21:58:32.858 18399 18432 I Unity : Received a new message from: 175245285827 | ||
</pre> | </pre> | ||
2019年6月1日 (土) 23:55時点における最新版
DL&Import
FirebaseMessaging.unitypackage
サンプル
public void Start() { Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; } public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) { UnityEngine.Debug.Log("Received Registration Token: " + token.Token); } public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) { UnityEngine.Debug.Log("Received a new message from: " + e.Message.From); }
ログ
06-01 22:00:08.251 19819 19848 I Unity : Received Registration Token: fOY-0EKDOek:APA91bHHG7ims40sPYvy00G7Ux-XArVXVV8OeQyC4tf-401K4S_oP3dYEd1ix_bZtwrkc6gmk-dw0M42_7TnHoNb3G8ll9GHRXIwhsKbnLC63v4jaA7cRC-FcKxxxxxxxxxxxxxxxx 06-01 21:58:32.858 18399 18432 I Unity : Received a new message from: 175245285827
参考
公式fcm https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja