「Unity/Firebase/Realtimedatabase/json」の版間の差分
提供: 初心者エンジニアの簡易メモ
(→jsonで受け取る) |
(→jsonで受け取る) |
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行43: | 行43: | ||
</pre> | </pre> | ||
参考:https://ntw-games.net/wp/develop/363/ | 参考:https://ntw-games.net/wp/develop/363/ | ||
+ | |||
+ | ==keyを複数含んだjsonを取得== | ||
+ | JsonUtilityだと、Dictionaryのjsonが、取り込めないので、Newtonsoft.Json側を、使うと良い。 | ||
+ | <pre> | ||
+ | using Newtonsoft.Json; | ||
+ | |||
+ | FirebaseDatabase.DefaultInstance.GetReference("users") | ||
+ | .GetValueAsync().ContinueWith(task => | ||
+ | { | ||
+ | if (task.IsFaulted) | ||
+ | { | ||
+ | Debug.LogError("not found users"); | ||
+ | } | ||
+ | else if (task.IsCompleted) | ||
+ | { | ||
+ | DataSnapshot snapShot = task.Result; | ||
+ | string json = snapShot.GetRawJsonValue(); | ||
+ | Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); | ||
+ | foreach (KeyValuePair<string, Msg> x in dic) | ||
+ | { | ||
+ | Debug.Log(x.Key + ": " + x.Value.text); | ||
+ | } | ||
+ | } | ||
+ | }); | ||
+ | </pre> | ||
+ | User.cs | ||
+ | <pre> | ||
+ | public class User | ||
+ | { | ||
+ | public string username; | ||
+ | public string email; | ||
+ | public User() | ||
+ | { | ||
+ | } | ||
+ | public User(string username, string email) | ||
+ | { | ||
+ | this.username = username; | ||
+ | this.email = email; | ||
+ | } | ||
+ | } | ||
+ | </pre> |
2021年9月30日 (木) 00:55時点における版
jsonをそのまま送信
User user = new User("taro", "taro@example"); string json = JsonUtility.ToJson(user); string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .SetRawJsonValueAsync(json);
User.cs
public class User { public string username; public string email; public User(string username, string email) { this.username = username; this.email = email; } }
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"} } });
参考:https://ntw-games.net/wp/develop/363/
keyを複数含んだjsonを取得
JsonUtilityだと、Dictionaryのjsonが、取り込めないので、Newtonsoft.Json側を、使うと良い。
using Newtonsoft.Json; FirebaseDatabase.DefaultInstance.GetReference("users") .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; string json = snapShot.GetRawJsonValue(); Dictionary<string, User> dic = JsonConvert.DeserializeObject<Dictionary<string, User>>(json); foreach (KeyValuePair<string, Msg> x in dic) { Debug.Log(x.Key + ": " + x.Value.text); } } });
User.cs
public class User { public string username; public string email; public User() { } public User(string username, string email) { this.username = username; this.email = email; } }