「Unity/Firebase/Realtimedatabase/json」の版間の差分
提供: 初心者エンジニアの簡易メモ
行22: | 行22: | ||
</pre> | </pre> | ||
− | + | 参考: | |
https://firebase.google.com/docs/database/unity/save-data?hl=ja | https://firebase.google.com/docs/database/unity/save-data?hl=ja | ||
+ | |||
+ | ==jsonで受け取る== | ||
+ | <pre> | ||
+ | string userId = "111"; | ||
+ | FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) | ||
+ | .GetValueAsync().ContinueWith(task => | ||
+ | { | ||
+ | if (task.IsFaulted) | ||
+ | { | ||
+ | Debug.LogError("not found users"); | ||
+ | } | ||
+ | else if (task.IsCompleted) | ||
+ | { | ||
+ | DataSnapshot snapShot = task.Result; | ||
+ | Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"} | ||
+ | } | ||
+ | }); |
2021年9月29日 (水) 00:58時点における版
jsonをそのまま送信
User user = new User("taro", "taro@example"); string json = JsonUtility.ToJson(user); string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .SetRawJsonValueAsync(json);
User.cs
public class User { public string username; public string email; public User(string username, string email) { this.username = username; this.email = email; } }
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"} } });