Unity/GoogleMobileAds/RewardInterstitial
提供: 初心者エンジニアの簡易メモ
2022年4月16日 (土) 18:44時点におけるAdmin (トーク | 投稿記録)による版 (ページの作成:「==サンプル== <pre> using GoogleMobileAds.Api; public class AdMobRewardInterstitial { AdRequest request; private RewardedInterstitialAd rewardedInterstitialA...」)
サンプル
using GoogleMobileAds.Api; public class AdMobRewardInterstitial { AdRequest request; private RewardedInterstitialAd rewardedInterstitialAd; public void Init() { string testDeviceId = AdMobUtility.GetTestDeviceId(); MobileAds.Initialize(initStatus => { }); request = new AdRequest.Builder() .AddTestDevice(testDeviceId) .Build(); } public void RequestAndLoad() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-0xxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-0xxxxxxxxxxxxxxxxxxxxxx/xxxxxxxxx"; #else string adUnitId = "unexpected_platform"; #endif RewardedInterstitialAd.LoadAd(adUnitId, request, adLoadCallback); } private void adLoadCallback(RewardedInterstitialAd ad, string error) { if (error == null) { rewardedInterstitialAd = ad; /* rewardedInterstitialAd.OnAdFailedToPresentFullScreenContent += HandleAdFailedToPresent; rewardedInterstitialAd.OnAdDidPresentFullScreenContent += HandleAdDidPresent; rewardedInterstitialAd.OnAdDidDismissFullScreenContent += HandleAdDidDismiss; rewardedInterstitialAd.OnPaidEvent += HandlePaidEvent; */ } } public void ShowAd() { if (rewardedInterstitialAd != null) { rewardedInterstitialAd.Show(userEarnedRewardCallback); } } private void userEarnedRewardCallback(Reward reward) { // TODO: Reward the user. } }
公式:https://developers.google.com/admob/unity/rewarded-interstitial?hl=ja