Unity/Firebase/Realtimedatabase/json
提供: 初心者エンジニアの簡易メモ
jsonをそのまま送信
User user = new User("taro", "taro@example"); string json = JsonUtility.ToJson(user); string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .SetRawJsonValueAsync(json);
User.cs
public class User { public string username; public string email; public User(string username, string email) { this.username = username; this.email = email; } }
参考: https://firebase.google.com/docs/database/unity/save-data?hl=ja
jsonで受け取る
string userId = "111"; FirebaseDatabase.DefaultInstance.GetReference("user").Child(userId) .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { Debug.LogError("not found users"); } else if (task.IsCompleted) { DataSnapshot snapShot = task.Result; Debug.Log("json=" + snapShot.GetRawJsonValue()); // {"username":"taro", "email", "taro@example"} } });