Unity/photon/fusion/fusionとpunの差分
提供: 初心者エンジニアの簡易メモ
差分確認
公式:https://doc.photonengine.com/ja-jp/fusion/current/getting-started/coming-from-pun
PhotonNetwork → SimulationBehaviour.Runner and SimulationBehaviour.Object MonoBehaviourPunCallbacks → SimulationBehaviour and NetworkBehaviour PhotonNetwork.Instantiate() → Runner.Spawn() PhotonView → NetworkObject [PunRPC] → [Rpc] PhotonNetwork.LoadLevel() → Runner.SetActiveScene()