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「Unity/Firebase/CloudMessaging」の版間の差分

提供: 初心者エンジニアの簡易メモ
移動: 案内検索
(ページの作成:「==DL&Import== FirebaseMessaging.unitypackage」)
 
(DL&Import)
行1: 行1:
 
==DL&Import==
 
==DL&Import==
 
FirebaseMessaging.unitypackage
 
FirebaseMessaging.unitypackage
 +
 +
==サンプル==
 +
<pre>
 +
public void Start() {
 +
  Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
 +
  Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
 +
}
 +
 +
public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
 +
  UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
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}
 +
 +
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
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  UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
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}
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</pre>
 +
 +
==参考==
 +
公式fcm
 +
https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja

2019年6月1日 (土) 22:01時点における版

DL&Import

FirebaseMessaging.unitypackage

サンプル

public void Start() {
  Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
  Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
}

public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
  UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
}

public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
  UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
}

参考

公式fcm https://firebase.google.com/docs/cloud-messaging/unity/client?hl=ja